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Modeling Computing Systems: Mathematics for Computer Science - Essential Undergraduate Textbook for Computer Science Students | Perfect for University Courses, Self-Study & Research
$24.49
$44.54
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Modeling Computing Systems: Mathematics for Computer Science - Essential Undergraduate Textbook for Computer Science Students | Perfect for University Courses, Self-Study & Research
Modeling Computing Systems: Mathematics for Computer Science - Essential Undergraduate Textbook for Computer Science Students | Perfect for University Courses, Self-Study & Research
Modeling Computing Systems: Mathematics for Computer Science - Essential Undergraduate Textbook for Computer Science Students | Perfect for University Courses, Self-Study & Research
$24.49
$44.54
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Description
This engaging text presents the fundamental mathematics and modelling techniques for computing systems in a novel and light-hearted way, which can be easily followed by students at the very beginning of their university education. Key concepts are taught through a large collection of challenging yet fun mathematical games and logical puzzles that require no prior knowledge about computers. The text begins with intuition and examples as a basis from which precise concepts are then developed; demonstrating how, by working within the confines of a precise structured method, the occurrence of errors in the system can be drastically reduced. Features: demonstrates how game theory provides a paradigm for an intuitive understanding of the nature of computation; contains more than 400 exercises throughout the text, with detailed solutions to half of these presented at the end of the book, together with numerous theorems, definitions and examples; describes a modelling approach based on state transition systems.
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Verified Buyer
5
I wish I had been taught my first-year "Discrete Mathematics for Computer Science" course from this textbook. It makes it clear with loads of examples where, why and how mathematics is used in computing, instead of just teaching it without motivation (as my required text and teacher did). It even makes induction fun and easy - something I wouldn't have believed possible before. The chapter on games is a new addition to the first year course since I took it. Thankfully this is also an assigned text for the sophomore "Concurrency" course; the text is great for this module as well, but mostly it makes re-learning (indeed, learning) my first-year mathematics fun and easy.

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